Small Talk Tag: Toy

Cartoons Turned into Paper Dolls

Jackie Ormes

T/m’s newest exhibit, Stereotypes to Civil Rights: Black Paper Dolls in America, features work from the first African American female cartoonist: Jackie Ormes. Ormes created playful, often politically charged strips for readers of 15 African American newspapers across the country, including the Chicago Defender and Pittsburgh Courier, from the 1930s to the 1950s. There would not be another nationally syndicated black female cartoonist until the 1990s

Smart, classy, glamorous, bold, and rebellious, Torchy Brown was one of Ormes’ most beloved characters. Torchy first appeared as a Mississippi teen finding fame and fortune as a Cotton Club singer and dancer in the 1937-1938 comic strip Torchy Brown in “Dixie to Harlem.” Torchy reappeared in 1950’s Torchy in Heartbeats as a beautiful, independent woman encountering adventure in a pursuit for her true love.

In addition to creating the first upscale black doll to have a whole line of clothes, Patty Jo from her comic Patty-Jo ‘n’ Ginger, Ormes turned Torchy into a paper doll (bet you can’t guess where you might see it now through August 21, 2016?!). Torchy was so curvaceous that it was rumored servicemen used the paper dolls as pin-ups!
Photo: Torchy Brown Heartbeats, February 3, 1951, Comic Section, Pittsburgh Courier. Courtesy of Nancy Goldstein, www.jackieormes.com.

Nintendo Nostalgia

Nintendo Exhibit

When you hear the name Nintendo, you probably think of the iconic, gray video game console, a pair of mustached plumbers, and maybe even that snickering dog from Duck Hunt (what a jerk!). Surprisingly, Nintendo’s games go much further back: 125 years back with a deck of playing cards! Nintendo’s products included an electronic “Love Tester” and arcade games before they made it big with their home game console, the Nintendo Entertainment System, in 1985.

Nintendo’s games, characters, and even the consoles themselves continue to resonate with new generations of players. The Strong’s International Center for the History of Electronic Games and Ritsumeikan University in Japan have produced an exhibit celebrating the Nintendo Entertainment System’s 30 year anniversary. Visitors can view some of the early NES design plans, watch an interview with a Nintendo hardware designer, and play several games like Super Mario Bros. 1, 2, and 3, and Mario Kart Arcade GP. The best part? You won’t have to blow on any of the cartridges in order to play the games!
Photo: Courtesy of The Strong®, Rochester, New York.

Annie Horatia’s Dollhouse History

Annie Horatia Jones

In the 19th century, affluent parents commissioned dollhouses for their daughters (I mean, they couldn’t exactly go to the closest Toys ‘R Us). This circa 1860 dollhouse was the centerpiece of the privileged childhood of Annie Horatia Jones (1876-1969). Annie was the daughter of Sir Horace Jones, a notable 19th century English architect who served as architect and surveyor for the city of London (he is responsible for the design of the iconic Tower Bridge).

Think Annie’s dollhouse resembles a piece of furniture in your home? If you said a cabinet or bookcase, you would be correct! Part of this stately cabinet-style dollhouse originally belonged to Annie’s mother, Lady Ann Jones. When it was Annie’s turn to learn adult roles through play, an additional wing and wheeled base were added to the dollhouse (see the line between old and new to the left of the center of the house). Stay tuned to learn how Annie added her own personal touches.

Get Your Game Face On

Hasbro Gaming lab

In 2015, Hasbro announced a new competition that was right up our alley: design a great game. They partnered with Indiegogo to find the next face-to-face party game. In order to run the competition, they founded the Hasbro Gaming Lab with the mission to discover and develop great new games, connect with the gaming community, and bring fresh experiences to gamers everywhere. Count us in!

After over 500 submissions, Dan Goodsell and his game, Irresponsibility – the Mr. Toast Card Game, took home the grand prize. Irresponsibility is a fast-paced card game for 2-4 players. Featuring Dan’s fun illustrations of his character, Mr. Toast, and his friends, the first player to gather 15 points wins. We’ll be first in line to buy Dan’s game when it premieres. And we may just start thinking about our next big party game idea in case Hasbro decides to have another challenge.
Photo: Courtesy of Hasbro.

 

A New Frontier for Toymaking

Yoshiya Flying Saucer

The mid-twentieth century saw technological advances in everything from nuclear power to televisions and kitchen appliances. Toys too came with all kinds of new features that allowed imaginations to run wild. One of the biggest influences on toys of the 50s and 60s was the addition of a built-in battery power supply. Indeed, this was the dawn of “batteries not included!”

Post-World War II Japan produced some of the earliest examples of battery operated toys on the world market. With an internal power source, toys achieved new capabilities previously unavailable for wind-up toys including extended movement, sounds, and lights. This circa 1960 Yoshiya “Flying Saucer with Space Pilot” is equipped with bump and go action, space noise, and a rotating color wheel—all of which, of course, are very important for space travel!

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